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000712_owner-lightwav…mail.webcom.com_Thu Oct 12 13:58:07 1995.msg
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(1.37.109.15/16.2) id AA193461487; Thu, 12 Oct 1995 13:58:07 -0700
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Date: Thu, 12 Oct 1995 16:49:49 -0400
From: IAnim8@aol.com
Message-Id: <951012164946_122431457@mail06.mail.aol.com>
To: Axtell@fishnet.net
Cc: Lightwave@mail.webcom.com
Subject: Morphing Tip!!!!
Sender: owner-lightwave@mail.webcom.com
Precedence: bulk
If you have ever created an animation using multiple morph targets, then you
know that it can eat your ram in a big hurry. Here's a tip for you.
When you create your morph targets in modeler, cut all of your polygons
leaving only your points and then save your object. If you are not going to
morph surfaces it will will work perfectly! If you plan to morph your
surfaces then you'll need those polygons. Most morph projects do not require
morphing surfaces so you will save that ram plus you don't need to set 100%
dissolve on your targets!
Load your targets as you would and set your morph envelopes. Then sit back
and gloat over your extra ram!! So long!!
Tom Rennen
Intelligent Light Digital Imaging
214-420-6815
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